////////////////////////////////////////////////////////// // // // wps for shrikebot http://dodclassic.blogspot.de/ // // // ////////////////////////////////////////////////////////// // // Res file // // Map Name : dod_desert_city // // RES from Ch40$Kr!3[GER] // ////////////////////////////////////////////////////////// cs_dust.wad cstrike.wad czcs_militia.wad czde_dust.wad de_dust10.wad decals.wad gfx/env/Desbk.tga gfx/env/Desdn.tga gfx/env/Desft.tga gfx/env/Deslf.tga gfx/env/Desrt.tga gfx/env/Desup.tga itsitaly.wad maps/dod_desert_city.txt models/cs_pacific/gins_palm240_256.mdl models/cs_pacific/gins_palmfam600_256.mdl models/ig/tree_tree6.mdl models/w_bflag.mdl models/w_gflag.mdl models/w_wflag.mdl overviews/dod_desert_city.txt overviews/dod_desert_city.bmp sound/bierville/bierville_allieswin.wav sound/de_desert_city/cubanmusic1.wav sound/de_desert_city/dustmusic1.wav sound/de_desert_city/industrial3_loop.wav sound/de_desert_city/wind1.wav sound/mapsounds/axiscap.wav sound/mapsounds/britpointcaptured.wav sound/mapsounds/germanwin2.wav