// Detail texture map file for dod_charlie level // [texture name] [detail texture name] [hscale] [vscale] {c0whogz2 detail/dt_metal1 10 10 {kwc_net1 detail/dt_grass1 10 10 {kwc_treeline1 detail/dt_grass1 10 10 c0wdoor detail/dt_ssteel1 10 10 c0wdoor2 detail/dt_ssteel1 10 10 K_cement12 detail/dt_stone2 10 10 K_cement9c2 detail/dt_stone2 10 10 kwc_crete9 detail/dt_stone2 10 10 kwc_crete8 detail/dt_stone2 10 10 ms_grass detail/dt_grass1 10 10 mz_culbunker detail/dt_stone2 10 10 mz_culbunker2 detail/dt_stone2 10 10 ms_grasscrater2 detail/dt_grass1 10 10 ms_grasscrater detail/dt_grass1 10 10 kwc_crete6 detail/dt_stone2 10 10 OUT_SND2b detail/dt_ground4 10 10 TRRM_WOOD detail/dt_wood1 10 10 {kwc_ladder1 detail/dt_metal1 10 10 wt_ceil_01a detail/dt_stone2 10 10 mz_culbunker3 detail/dt_stone2 10 10 SANDBAG5 detail/dt_ground4 10 10 kwc_metal2 detail/dt_metal1 10 10 K_rubble1 detail/dt_ground5 10 10 rock detail/dt_ground5 10 10 K_cement12c detail/dt_stone2 10 10 K_metal1 detail/dt_metal1 10 10 ouitz_stone1 detail/dt_ground1 10 10 flash2_ground2 detail/dt_grass1 10 10 c0wtrench detail/dt_ground4 10 10 blend5 detail/dt_fabric2 10 10 ouitz_rock2b detail/dt_stone4 10 10 K_trenchwood1 detail/dt_wood3 10 10 wt_trench_01c detail/dt_wood3 10 10 M_charliesand1 detail/dt_ground4 10 10 M_charliesandim detail/dt_ground4 10 10 kwc_crater detail/dt_ground4 10 10 k_water2b detail/dt_smooth2 10 10 kwc_glassblue1 detail/dt_stone2 10 10 K_crate1b2 detail/dt_wood1 10 10 K_crate2b2 detail/dt_wood1 10 10 K_crateCanvas detail/dt_wood1 10 10 sign_beach detail/dt_stone1 10 10 sign_biggun detail/dt_stone1 10 10 sign_bunker detail/dt_stone1 10 10 sign_surface detail/dt_stone1 10 10 +0~light3a detail/dt_stone3 10 10 wt_trains detail/dt_stone2 10 10 ~kwc_red detail/dt_stone3 10 10 kl_fuxmuds1 detail/dt_ground4 10 10 kl_wud2 detail/dt_wood1 10 10 kl_trenchwud2b detail/dt_wood1 10 10 MELE detail/dt_wood1 10 10 M_ZWOODY1 detail/dt_wood1 10 10