// Detail texture map file for dod_charlie level // [texture name] [detail texture name] [hscale] [vscale] {c0whogz detail/dt_metal1 10 10 {K_bed1b detail/dt_metal1 10 10 {K_enforcewire3 detail/dt_metal1 10 10 {K_hedge1 detail/dt_grass1 10 10 {K_outline1 detail/dt_grass1 10 10 {K_outline2b detail/dt_grass1 10 10 {K_tree7c detail/dt_grass1 10 10 {out_net1 detail/dt_grass1 10 10 {x_hedge4 detail/dt_grass1 10 10 {x_treeline5a_s detail/dt_grass1 10 10 {x_trenchbarb detail/dt_metal2 10 10 bamseco detail/dt_plaster1 5 5 Blend4 detail/dt_ground2 10 10 Blend5 detail/dt_ground2 10 10 c0w_sandtrench detail/dt_ground4 10 10 c0wtrench detail/dt_ground4 10 10 K_barrel3 detail/dt_wood1 10 10 K_barrel3b detail/dt_wood1 10 10 K_beam1 detail/dt_ssteel1 10 10 K_cement10b detail/dt_stone2 10 10 K_cement11b detail/dt_stone2 10 10 K_cement12 detail/dt_stone2 10 10 K_cement12c detail/dt_stone2 10 10 K_cement9-3 detail/dt_stone2 10 10 K_cement9c detail/dt_stone2 10 10 K_cement9c2 detail/dt_stone2 10 10 K_church3b detail/dt_stone2 10 10 K_door2 detail/dt_wood1 10 10 K_metal1 detail/dt_metal1 10 10 K_metal3b2 detail/dt_metal1 10 10 K_rubble1 detail/dt_ground5 10 10 K_sand2 detail/dt_ground4 10 10 K_sandbag2 detail/dt_fabric2 10 10 K_trenchwood1 detail/dt_wood3 10 10 k_water2b detail/dt_smooth2 10 10 K_wood4 detail/dt_wood1 10 10 K_woodwindow1 detail/dt_wood1 10 10 KX_crate2b2 detail/dt_wood1 10 10 KX_crateCanvas2 detail/dt_wood1 10 10 m_charliebluff2 detail/dt_ground3 10 10 M_charliegrass1 detail/dt_grass1 10 10 M_charliegrassi detail/dt_grass1 10 10 M_charliesand1 detail/dt_ground4 10 10 M_charliesandim detail/dt_ground4 10 10 sign_beach detail/dt_stone1 10 10 sign_biggun detail/dt_stone1 10 10 sign_bunker detail/dt_stone1 10 10 sign_surface detail/dt_stone1 10 10 tnnl_w6 detail/dt_stone3 10 10 trk_pipe detail/dt_metal1 10 10